Advanced lighting WGSL modules and planning profiles for @plasius/gpu-worker.
BuilderForce Agent Memory — engine layer. TypeScript/WGSL Mamba SSM kernels, model blocks, autograd, training, and BPE tokenizer (zero runtime deps, WebGPU-native).
Rust/Wasm Gasm compiler for WebAssembly to WGSL (WebGPU Shading Language)
MCP server for validating TypeGPU modules in a real browser WebGPU runtime.
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Utility for writing data to an ArrayBuffer with correct WebGPU/WGSL alignment
WGSL AST decoder/encoder and minifier
Build plugins for TypeGPU, enabling seamless JavaScript -> WGSL transpilation and improved debugging.
Size matters. Minify GLSL/WGSL shader template literals at build time — universal plugin for Vite, Rollup, webpack, esbuild & more.
R3F for 2D UI — React-authored interface painted entirely on the GPU (WebGPU/WGSL), with the DOM as an invisible accessibility + input layer.