Babylon.js Smart Filter Block Library
Bit By Bit Developers Base CAD Library to Program Geometry
AvatarKit SDK - 3D Gaussian Splatting Avatar Rendering SDK
Advanced lighting WGSL modules and planning profiles for @plasius/gpu-worker.
Bit By Bit Developers JSCAD Based CAD Library to Program Geometry Via WebWorker
Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker
WebGPU rendering engine porting napari's visualization model to the browser.
Real-time WebGPU path tracing engine built on Three.js
Scene API for zephyr3d
BuilderForce Agent Memory — engine layer. TypeScript/WGSL Mamba SSM kernels, model blocks, autograd, training, and BPE tokenizer (zero runtime deps, WebGPU-native).
PlayCanvas connector for Uptimizr — captures camera, pointer, mesh, and perf events as an sdk-core collector.
Framework-agnostic multi-camera control runtime with parallel multiview planning.
BuilderForce Agent Memory — runtime layer. SSM execution, Transformer orchestration, online distillation, hybrid RAG retrieval, and persistent agent memory for BuilderForce.ai agents.
WebGPU-first real-time Navier-Stokes fluid simulation for React — interactive water, ink, glass, aurora, and ripple effects on text and images. Falls back to WebGL2/WebGL1. Runs in a Web Worker.
Web Components for the PlayCanvas Engine
Continuity-aware fluid simulation and rendering contracts for Plasius WebGPU stacks.
WebGPU lock-free queue assets for flat and DAG-ready GPU job scheduling.