Babylon Toolkit Runtime Library (UMD)
Babylon Toolkit Runtime Library (ES6)
Processing operation contracts for Plasius model cleanup, texture normalization, LOD, collision proxy, and runtime packaging.
Headless wgpu renderer for Three.js scenes in Node.js. Produces PNG or raw RGBA from a THREE.Scene + THREE.Camera without a browser or WebGL.
Headless wgpu renderer for Three.js scenes in Node.js. Produces PNG or raw RGBA from a THREE.Scene + THREE.Camera without a browser or WebGL.
Renderer-independent ECS authoring, assets, extraction, snapshots, and render-world contracts for Aperture.
Common components for different tiles loaders.
Angular GLB/GLTF 3D model preview component built with Three.js
WebGPU-powered visual effects running on a background thread in React Native
A high-performance WebAssembly spatial data processing engine for frontend Web3D/GIS applications
deck.gl layers that loads 3D meshes or scene graphs
three.js support for loading glTF or GLB files that contain progressive loading data
Framework-agnostic web component for revenexx storage 3D assets (three.js by default, Google model-viewer/AR as a configurable engine).
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
Standalone 3D model renderer plugin for Flyfish File Viewer powered by Three.js loaders and OrbitControls.