CDK Constructs for performing ECS Deployments with CodeDeploy
Decentraland ECS
Generate increment sequence with time-rotation
Multiple tenant management
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Constraint-based adaptive rendering primitives
Import module
Headless ECS, assets, math, diagnostics, and transform foundation for Aperture.
Renderer-independent ECS authoring, assets, extraction, snapshots, and render-world contracts for Aperture.
Backend-neutral physics components, fixed-step scheduling, and backend contracts for Aperture.
Headless simulation and render extraction runtime facade for Aperture.
Vite integration for Aperture config, worker system discovery, and generated browser bootstrap.
Main-thread Web Audio realization layer for Aperture: a derived view of the authoritative ECS simulation.
WebGPU rendering backend for the Aperture game engine: materials, shadows, IBL, post effects, picking, text, UI, and particles.
Aperture command-line tools for app creation, managed dev sessions, MCP, and reference tooling.
Aperture metaframework app facade, config helpers, and worker-safe system authoring API.
Rapier-backed same-worker physics backend for the aperture WebGPU game engine.
ECS-backed scene composition + timeline authoring
ECS, math, events, and scheduling for the YAGE 2D game engine
CLI for managing tasks on ECS
Platform-agnostic TypeScript network synchronization framework.
Minimal foundation layer for Three.js: bootstrap, lifecycle, and a unified component model. A thin layer around Three.js, not a replacement for it.
The CDK Construct Library for AWS::ECS