Run HLSL compute and headless rendering on any GPU (NVIDIA/AMD/Intel/WARP) from Bun on Windows — runtime-compiled D3D11 via pure FFI, zero native dependencies.
User-friendly GPGPU computing in JavaScript using WebGPU
GPU compute and headless rendering for Bun on Windows — runtime-compiled HLSL on D3D11, any vendor, zero native dependencies.
A post processing library for three.js.
A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.
Build plugins for TypeGPU, enabling seamless JavaScript -> WGSL transpilation and improved debugging.