Procedural generation of 2D maps with distinct biomes
An A-Frame WebVR primitive that has a circle of high-resolution terrain near the origin, surrounded by a low-resolution plain that stretches to the horizon
TypeScript SDK for integrating TerraStudio terrain and world generation into game pipelines.
Depth Wave Field — A perspective grid of small glowing dots forms an undulating 3D wave terrain that recedes into the distance and fades to black — the look of a topographic depth-sensing point cloud. Smooth traveling… A customizable CrazyGL animated hero
Breathing Gradient Landscape — A product screenshot floats above an abstract gradient terrain that slowly breathes through stacked low-frequency FBM noise. Warm peach peaks fade into soft sage valleys; motes drift up;… A customizable CrazyGL animated hero
Utility functions for manipulating terrain