WebGPU lock-free queue assets for flat and DAG-ready GPU job scheduling.
Zero-GC frame and per-phase profiler for game loops. performance.now() into power-of-two ring buffers, single-pass percentile stats, a bimodal frame-time classifier (GC-spike vs sustained throttle), and a shareable binary .litecap capture format with a re
Circular buffer / ring buffer with overflow support
In-process trace event bus with ring-buffered history and W3C trace-context propagation