Zero-GC scroll-driven transform rig. Spring-smoothed virtual scroll, pre-measured intersection bounds, keyframed matrix3d batched to the DOM. Built for 16ms frame budgets and long-running sessions.
Reactive boundary for @zakkster/lite-profiler: lifts coarse frame and per-phase telemetry into lite-signal signals via a throttled pulse, with predicate watchers for jank and per-phase regression. The hot path stays allocation-free and signal-free -- the
Zero-GC frame and per-phase profiler for game loops. performance.now() into power-of-two ring buffers, single-pass percentile stats, a bimodal frame-time classifier (GC-spike vs sustained throttle), and a shareable binary .litecap capture format with a re
Zero-GC reactive graph. Monomorphic object pool, versioned push-pull propagation, 32-bit modular versioning. Built for hot paths and long-running processes.
Blazing-fast, zero-GC CSSOM updater. Bypasses framework diffing by piping raw Float32Array matrices directly to DOM transforms with hardware-level dirty checking.