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@lotsa/verdant-lang-gstlaunch

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verdant

Note: This is a fork of syntastica renamed to verdant for independent publishing on crates.io. The upstream project does not accept large PRs adding new language support. If that changes, this fork will return to contributing upstream.

Modern and easy syntax highlighting using tree-sitter

Note

If viewing this file on GitHub or crates.io, some links might not be working. Go to the custom docs page or the docs.rs page instead, which additionally include the Features section.

Overview

To use verdant, you probably want to depend on three crates:

  1. The main verdant crate for all the logic.
  2. A parser collection to provide language support (see parser collections)
  3. The theme collection for some default themes (see theme collection)

So for example:

verdant = "<version>"
verdant-parsers = { version = "<version>", features = ["some"] }
verdant-themes = "<version>"

Use cases

verdant has three main ways of highlighting code, for three different use cases:

  1. Highlight one input exactly once: see [highlight] and this example
  2. Highlight one input multiple times (e.g. with different themes or renderers): see [Processor::process_once], [render], and this example
  3. Highlight multiple different inputs any number of times: see [Processor], [render], and this example
Using verdant as a Git Dependency

Using verdant-queries, and in turn any crate in this workspace which depends on verdant-queries, as a git dependency with cargo is not immediately possible, because the auto-generated query files are not checked in. For that purpose, the git-deploy is updated with the latest state of the main branch after every push. That means you can depend on for example verdant-parsers-git like this:

verdant-parsers-git = { git = "https://github.com/RubixDev/verdant", branch = "git-deploy" }

Subprojects

Besides the main verdant crate, many other crates for different purposes were developed and are included in the repository. This section aims to provide a good overview.

Parser collections

The main verdant crate provides no tree-sitter parsers and queries by itself. However, the project does provide four different parser collections with different advantages and drawbacks each. Three of them depend on verdant-queries for the tree-sitter queries. Choose one, and add it as a dependency next to verdant itself.

The odd one out here is verdant-parsers-dynamic, which unlike the others doesn't actually include any parsers but instead provides an interface to load them during runtime.

The other three parser collections all provide the same public API and have features for all supported languages, as well as the three feature groups some, most, and all. Take a look at the respective crate documentation for more information.

If you want to additionally use languages that are not in any of these parser collections or combine multiple sets, have a look at the Union type or the custom languages example.

  • verdant-parsers is probably the easiest to start with. It uses parsers from crates.io. This has the main benefit of being well integrated in the cargo ecosystem. However, many tree-sitter parsers do not get published to crates.io, and those that are, are usually very outdated. Thus, this collection is relatively limited.
  • verdant-parsers-git is probably the best choice overall. It contains all supported languages and is the only choice when targeting WebAssembly. It pulls pinned revisions of parser git repositories in the build script and links to the C and C++ parser sources. As such, it does not depend on the upstream parsers to have up-to-date Rust bindings. However, this way of fetching the parsers requires the git command to be accessible and internet access during compilation, which may not be desirable. Additionally, compilation can take very long unless you manually specify a cache directory that can be reused between builds. See the crate's docs for more information on that.
  • verdant-parsers-gitdep is a mix of both of the above. It uses cargo git dependencies to fetch the parser repositories and depends on a remote Rust binding (which is why not all parsers are included). The main disadvantages are that this collection cannot be published to crates.io, because it depends on crates that are not on crates.io (namely the parsers). This means, to use it you must also depend on it using a git dependency, which in turn forbids your crate to be published on crates.io. Unlike verdant-parsers-git however, the parsers only need to be fetched once by cargo, and subsequent builds will be much faster.
  • verdant-parsers-dynamic doesn't include any parsers by itself but instead provides a LanguageSet implementation that can find and load parsers at runtime. This allows for behavior similar to what the tree-sitter CLI does, and opens up more possibilities for end-users, but also places more responsibilities on them, as the appropriate queries also need to be provided manually.
Theme collection

To render highlighted code to end users, a theme is needed, which specifies the colors to use for which theme key. The verdant project comes with a separate crate containing a few default themes: verdant-themes.

If you wish to create your own theme, have a look at the custom theme example and the documentation for the [theme!] macro.

Crates for internal use

The verdant repository/workspace also includes some crates which are not meant for outside use, but are instead used internally. These are listed below.

Note: There are no guarantees about the public API of these crates! If, for any reason, you have to depend on one of them, then pin the exact version using <crate> = "=<version>".

  • verdant-core defines types, traits, constants, etc. which are used in multiple of the other crates. The main verdant crate re-exports all those items transparently, so that external projects only need a dependency on that. The items are defined in verdant-core however, to avoid cyclic (dev-)dependencies inside this workspace.
  • verdant-macros defines procedural macros for use exclusively inside this workspace. This crate allows the list of languages/parsers to be in one combined languages.toml file, and the different macros are used in the different places where this list needs to be referenced.
  • verdant-highlight is a fork of tree-sitter-highlight, which is adjusted and trimmed down for the use in verdant. It contains the main highlighting logic.
  • verdant-queries is a collection of tree-sitter queries for all supported languages. It is marked as "for internal use", because all three parser collections depend on this crate and expose the queries through their implementation of LanguageSet. Unlike the previous crates in this list however, you may actually want to depend on this crate yourself, if you only need the queries.
General side-products

This list includes crates which were developed for verdant but have no direct association with the main project and can be used completely separately.

  • rsexpr is a generic S-expression parser with added support for square-brackets, strings, and comments. Additionally, the parsed S-expressions can be pretty-printed to provide a uniform formatting. See dprint-plugin-sexpr for more information on using this as a formatter. In verdant this crate is used for parsing (and formatting) the tree-sitter queries in the queries directory. These are processed by cargo xtask codegen queries and result in the queries inside the generated_queries directory, which are the ones that are bundled with verdant-queries.
  • lua-pattern is a parser for Lua patterns. These are similar to regular expressions, but generally more limited. The crate also provides a best-effort conversion to regular expression strings. In verdant this is used, as many of the source queries are forked from nvim-treesitter which makes heavy use of #lua-match? predicates for matching with Lua patterns. The official tree-sitter Rust bindings do not support Lua pattern matching however (obviously), which is why during the processing of the queries (with cargo xtask codegen queries), all Lua patterns are replaced with regular expressions using this crate.
  • verdant-query-preprocessor is a pre-processor for tree-sitter queries which allows usage of ; inherits <lang> comments, conditional skipping of nodes with comments, usage of additional predicates like lua-match?, contains? and any-of?, Neovim's old injections syntax, and order reversing for priority flipping. The crate can be used to use queries designed for Neovim with the official tree-sitter Rust bindings with minimal manual changes. Despite having verdant in the name, the crate can be used externally and does not depend on any of the other verdant- crates. In verdant it is used in the codegen queries xtask, because many of the queries are forked from nvim-treesitter, and to adjust the queries for older parser versions from crates.io.

WebAssembly support

verdant can be used with WebAssembly, although the current support is a bit lacking. There are currently two primary ways to use verdant in a WebAssembly context.

1. Using the tree-sitter-c2rust runtime

In order to make verdant compile to wasm32-unknown-unknown targets, feature flags can be used to use the c2rust transpilation of tree-sitter instead of the official C implementation. This is only supported by the verdant-parsers-git parser collection as only that collection has enough control over the parser build process to allow for Wasm support.

To use this approach, simply set default-features = false and enable the runtime-c2rust feature for all verdant dependencies. There are two example projects using this approach:

Note that for extra safety, you should compile this with nightly Rust and the -Zwasm_c_abi=spec option set, as otherwise the wasm32-unknown-unknown target doesn't yet conform with the C ABI. In my personal testing I haven't had any issues on stable Rust either though.

2. Using Emscripten / the verdant-js package

verdant can also be compiled to wasm32-unknown-emscripten which has much better support for C and C++ interop. But annoyingly, basically the entire Rust Wasm ecosystem is built around the wasm32-unknown-unknown target (e.g., wasm-pack and wasm-bindgen can only be used with wasm32-unknown-unknown), which makes it very cumbersome to use Emscripten for Rust. In the attempt to make using verdant on the web a bit easier, the verdant-js crate and accompanying @lotsa/verdant-js NPM package provide a JavaScript/TypeScript wrapper around an Emscripten build of verdant.

There are two example projects using verdant-js:

Examples

This section contains some basic usage examples. More specific examples can be found in the documentation of some items such as the [Processor] type or the [render] function. Additionally, the examples directory contains a few complete examples.

This is the list of examples found here:

Example: highlight once

This example shows the easiest and quickest way to use verdant. See the section about use cases for when it is appropriate to use verdant this way.

use verdant::renderer::TerminalRenderer;
use verdant_parsers::{Lang, LanguageSetImpl};

let output = verdant::highlight(
    // the code to highlight
    r#"fn main() { println!("42"); }"#,
    // the input's language
    Lang::Rust,
    // use `verdant-parsers` language set
    &LanguageSetImpl::new(),
    // use the TerminalRenderer with no background color
    &mut TerminalRenderer::new(None),
    // use the gruvbox dark theme from `verdant-themes`
    verdant_themes::gruvbox::dark(),
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

println!("{output}");
Example: highlight the same input multiple times

This example shows how to render the same input with two different themes using two different renderers.

use verdant::{Processor, style::Color, renderer::*};
use verdant_parsers::{Lang, LanguageSetImpl};

// process the input once, but store the raw highlight information
let highlights = Processor::process_once(
    // the code to highlight
    r#"fn main() { println!("42"); }"#,
    // the input's language
    Lang::Rust,
    // use `verdant-parsers` language set
    &LanguageSetImpl::new(),
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

// render the highlights to the terminal using the
// gruvbox dark theme on a dark gray background
println!("{}", verdant::render(
    &highlights,
    &mut TerminalRenderer::new(Some(Color::new(40, 40, 40))),
    verdant_themes::gruvbox::dark(),
));

// render the same input to HTML using the onelight theme
let html = verdant::render(
    &highlights,
    &mut HtmlRenderer::new(),
    verdant_themes::one::light(),
);
// you could for example write that to a file called `index.html`:
// std::fs::write("index.html", html).unwrap();
Example: highlight multiple different inputs

This example shows how a [Processor] can be reused if multiple different inputs should be highlighted.

use verdant::{Processor, style::Color, renderer::*};
use verdant_parsers::{Lang, LanguageSetImpl};

// create a language set and a `Processor`
let language_set = LanguageSetImpl::new();
let mut processor = Processor::new(&language_set);
// Note: `language_set` has to be stored in a variable, because the processor
// is bound to the lifetime of the reference passed to `new`

// process some input
let highlights_rust = processor.process(
    // the code to highlight
    r#"fn main() { println!("42"); }"#,
    // the input's language
    Lang::Rust,
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

// process some other input in another language
let highlights_js = processor.process(r"console.log('42')", Lang::Javascript)
    .unwrap_or_else(|err| panic!("highlighting failed: {err}"));

// render the rust code to the terminal using the
// gruvbox dark theme on a dark gray background
println!("{}", verdant::render(
    &highlights_rust,
    &mut TerminalRenderer::new(Some(Color::new(40, 40, 40))),
    verdant_themes::gruvbox::dark(),
));

// render the same rust code to HTML using the onelight theme
let html = verdant::render(
    &highlights_rust,
    &mut HtmlRenderer::new(),
    verdant_themes::one::light(),
);
// you could for example write that to a file called `index.html`:
// std::fs::write("index.html", html).unwrap();

// now render the javascript code to the terminal using the
// onedark theme and no background color
println!("{}", verdant::render(
    &highlights_js,
    &mut TerminalRenderer::new(None),
    verdant_themes::one::dark(),
));
Example: detect language from file type

This is an alteration of the first example showing how to detect the language to use based on a file type. See that first example for explanations of the rest of the code.

verdant uses palate for file types which provides automatic detection.

use verdant::{renderer::TerminalRenderer, language_set::{LanguageSet, SupportedLanguage}};
use verdant_parsers::{Lang, LanguageSetImpl};

// detect the file type given a file's path and content.
// this requires a dependency on `palate`
let ft = palate::detect("main.rs", "");

let language_set = LanguageSetImpl::new();
let output = verdant::highlight(
    r#"fn main() { println!("42"); }"#,
    // the `SupportedLanguage` trait provides a `for_file_type` function
    // which returns an `Option<Lang>`
    // make sure to have the trait in scope
    Lang::for_file_type(ft, &()).unwrap(),
    &language_set,
    &mut TerminalRenderer::new(None),
    verdant_themes::gruvbox::dark(),
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

println!("{output}");
Example: custom theme

This is an alteration of the first example showing how to create a simple custom theme. See that first example for explanations of the rest of the code, and see the documentation of the [theme!] macro for more information.

use verdant::{renderer::TerminalRenderer, theme};
use verdant_parsers::{Lang, LanguageSetImpl};

let theme = theme! {
    // specify colors using hex literals
    "purple": "#c678dd",
    "blue": "#61afef",
    "green": "#98c379",

    // link to other keys using a `

__INLINE_CODE_0__

Note: This is a fork of syntastica renamed to __INLINE_CODE_1__ for independent publishing on crates.io. The upstream project does not accept large PRs adding new language support. If that changes, this fork will return to contributing upstream.

Modern and easy syntax highlighting using tree-sitter

Note

If viewing this file on GitHub or crates.io, some links might not be working. Go to the custom docs page or the docs.rs page instead, which additionally include the Features section.

Overview

To use __INLINE_CODE_2__, you probably want to depend on three crates:

  1. The main __INLINE_CODE_3__ crate for all the logic.
  2. A parser collection to provide language support (see parser collections)
  3. The theme collection for some default themes (see theme collection)

So for example:

verdant = "<version>"
verdant-parsers = { version = "<version>", features = ["some"] }
verdant-themes = "<version>"

Use cases

__INLINE_CODE_4__ has three main ways of highlighting code, for three different use cases:

  1. Highlight one input exactly once: see [__INLINE_CODE_5__] and this example
  2. Highlight one input multiple times (e.g. with different themes or renderers): see [__INLINE_CODE_6__], [__INLINE_CODE_7__], and this example
  3. Highlight multiple different inputs any number of times: see [__INLINE_CODE_8__], [__INLINE_CODE_9__], and this example
Using __INLINE_CODE_10__ as a Git Dependency

Using __INLINE_CODE_11__, and in turn any crate in this workspace which depends on __INLINE_CODE_12__, as a git dependency with cargo is not immediately possible, because the auto-generated query files are not checked in. For that purpose, the __INLINE_CODE_13__ is updated with the latest state of the main branch after every push. That means you can depend on for example __INLINE_CODE_14__ like this:

verdant-parsers-git = { git = "https://github.com/RubixDev/verdant", branch = "git-deploy" }

Subprojects

Besides the main __INLINE_CODE_15__ crate, many other crates for different purposes were developed and are included in the repository. This section aims to provide a good overview.

Parser collections

The main __INLINE_CODE_16__ crate provides no tree-sitter parsers and queries by itself. However, the project does provide four different parser collections with different advantages and drawbacks each. Three of them depend on __INLINE_CODE_17__ for the tree-sitter queries. Choose one, and add it as a dependency next to __INLINE_CODE_18__ itself.

The odd one out here is __INLINE_CODE_19__, which unlike the others doesn't actually include any parsers but instead provides an interface to load them during runtime.

The other three parser collections all provide the same public API and have features for all supported languages, as well as the three feature groups __INLINE_CODE_20__, __INLINE_CODE_21__, and __INLINE_CODE_22__. Take a look at the respective crate documentation for more information.

If you want to additionally use languages that are not in any of these parser collections or combine multiple sets, have a look at the __INLINE_CODE_23__ type or the custom languages example.

  • __INLINE_CODE_24__ is probably the easiest to start with. It uses parsers from crates.io. This has the main benefit of being well integrated in the cargo ecosystem. However, many tree-sitter parsers do not get published to crates.io, and those that are, are usually very outdated. Thus, this collection is relatively limited.
  • __INLINE_CODE_25__ is probably the best choice overall. It contains all supported languages and is the only choice when targeting WebAssembly. It pulls pinned revisions of parser git repositories in the build script and links to the C and C++ parser sources. As such, it does not depend on the upstream parsers to have up-to-date Rust bindings. However, this way of fetching the parsers requires the __INLINE_CODE_26__ command to be accessible and internet access during compilation, which may not be desirable. Additionally, compilation can take very long unless you manually specify a cache directory that can be reused between builds. See the crate's docs for more information on that.
  • __INLINE_CODE_27__ is a mix of both of the above. It uses cargo git dependencies to fetch the parser repositories and depends on a remote Rust binding (which is why not all parsers are included). The main disadvantages are that this collection cannot be published to crates.io, because it depends on crates that are not on crates.io (namely the parsers). This means, to use it you must also depend on it using a git dependency, which in turn forbids your crate to be published on crates.io. Unlike __INLINE_CODE_28__ however, the parsers only need to be fetched once by cargo, and subsequent builds will be much faster.
  • __INLINE_CODE_29__ doesn't include any parsers by itself but instead provides a __INLINE_CODE_30__ implementation that can find and load parsers at runtime. This allows for behavior similar to what the tree-sitter CLI does, and opens up more possibilities for end-users, but also places more responsibilities on them, as the appropriate queries also need to be provided manually.
Theme collection

To render highlighted code to end users, a theme is needed, which specifies the colors to use for which theme key. The __INLINE_CODE_31__ project comes with a separate crate containing a few default themes: __INLINE_CODE_32__.

If you wish to create your own theme, have a look at the custom theme example and the documentation for the [__INLINE_CODE_33__] macro.

Crates for internal use

The __INLINE_CODE_34__ repository/workspace also includes some crates which are not meant for outside use, but are instead used internally. These are listed below.

Note: There are no guarantees about the public API of these crates! If, for any reason, you have to depend on one of them, then pin the exact version using __INLINE_CODE_35__.

  • __INLINE_CODE_36__ defines types, traits, constants, etc. which are used in multiple of the other crates. The main __INLINE_CODE_37__ crate re-exports all those items transparently, so that external projects only need a dependency on that. The items are defined in __INLINE_CODE_38__ however, to avoid cyclic (dev-)dependencies inside this workspace.
  • __INLINE_CODE_39__ defines procedural macros for use exclusively inside this workspace. This crate allows the list of languages/parsers to be in one combined __INLINE_CODE_40__ file, and the different macros are used in the different places where this list needs to be referenced.
  • __INLINE_CODE_41__ is a fork of __INLINE_CODE_42__, which is adjusted and trimmed down for the use in __INLINE_CODE_43__. It contains the main highlighting logic.
  • __INLINE_CODE_44__ is a collection of tree-sitter queries for all supported languages. It is marked as "for internal use", because all three parser collections depend on this crate and expose the queries through their implementation of __INLINE_CODE_45__. Unlike the previous crates in this list however, you may actually want to depend on this crate yourself, if you only need the queries.
General side-products

This list includes crates which were developed for __INLINE_CODE_46__ but have no direct association with the main project and can be used completely separately.

  • __INLINE_CODE_47__ is a generic S-expression parser with added support for square-brackets, strings, and comments. Additionally, the parsed S-expressions can be pretty-printed to provide a uniform formatting. See __INLINE_CODE_48__ for more information on using this as a formatter. In __INLINE_CODE_49__ this crate is used for parsing (and formatting) the tree-sitter queries in the __INLINE_CODE_50__ directory. These are processed by __INLINE_CODE_51__ and result in the queries inside the __INLINE_CODE_52__ directory, which are the ones that are bundled with __INLINE_CODE_53__.
  • __INLINE_CODE_54__ is a parser for Lua patterns. These are similar to regular expressions, but generally more limited. The crate also provides a best-effort conversion to regular expression strings. In __INLINE_CODE_55__ this is used, as many of the source queries are forked from nvim-treesitter which makes heavy use of __INLINE_CODE_56__ predicates for matching with Lua patterns. The official tree-sitter Rust bindings do not support Lua pattern matching however (obviously), which is why during the processing of the queries (with __INLINE_CODE_57__), all Lua patterns are replaced with regular expressions using this crate.
  • __INLINE_CODE_58__ is a pre-processor for tree-sitter queries which allows usage of __INLINE_CODE_59__ comments, conditional skipping of nodes with comments, usage of additional predicates like __INLINE_CODE_60__, __INLINE_CODE_61__ and __INLINE_CODE_62__, Neovim's old injections syntax, and order reversing for priority flipping. The crate can be used to use queries designed for Neovim with the official tree-sitter Rust bindings with minimal manual changes. Despite having __INLINE_CODE_63__ in the name, the crate can be used externally and does not depend on any of the other __INLINE_CODE_64__ crates. In __INLINE_CODE_65__ it is used in the __INLINE_CODE_66__ xtask, because many of the queries are forked from nvim-treesitter, and to adjust the queries for older parser versions from crates.io.

WebAssembly support

__INLINE_CODE_67__ can be used with WebAssembly, although the current support is a bit lacking. There are currently two primary ways to use __INLINE_CODE_68__ in a WebAssembly context.

1. Using the __INLINE_CODE_69__ runtime

In order to make __INLINE_CODE_70__ compile to __INLINE_CODE_71__ targets, feature flags can be used to use the c2rust transpilation of tree-sitter instead of the official C implementation. This is only supported by the __INLINE_CODE_72__ parser collection as only that collection has enough control over the parser build process to allow for Wasm support.

To use this approach, simply set __INLINE_CODE_73__ and enable the __INLINE_CODE_74__ feature for all __INLINE_CODE_75__ dependencies. There are two example projects using this approach:

Note that for extra safety, you should compile this with nightly Rust and the __INLINE_CODE_76__ option set, as otherwise the __INLINE_CODE_77__ target doesn't yet conform with the C ABI. In my personal testing I haven't had any issues on stable Rust either though.

2. Using Emscripten / the __INLINE_CODE_78__ package

__INLINE_CODE_79__ can also be compiled to __INLINE_CODE_80__ which has much better support for C and C++ interop. But annoyingly, basically the entire Rust Wasm ecosystem is built around the __INLINE_CODE_81__ target (e.g., __INLINE_CODE_82__ and __INLINE_CODE_83__ can only be used with __INLINE_CODE_84__), which makes it very cumbersome to use Emscripten for Rust. In the attempt to make using __INLINE_CODE_85__ on the web a bit easier, the __INLINE_CODE_86__ crate and accompanying __INLINE_CODE_87__ NPM package provide a JavaScript/TypeScript wrapper around an Emscripten build of __INLINE_CODE_88__.

There are two example projects using __INLINE_CODE_89__:

Examples

This section contains some basic usage examples. More specific examples can be found in the documentation of some items such as the [__INLINE_CODE_90__] type or the [__INLINE_CODE_91__] function. Additionally, the __INLINE_CODE_92__ directory contains a few complete examples.

This is the list of examples found here:

Example: highlight once

This example shows the easiest and quickest way to use __INLINE_CODE_93__. See the section about use cases for when it is appropriate to use __INLINE_CODE_94__ this way.

use verdant::renderer::TerminalRenderer;
use verdant_parsers::{Lang, LanguageSetImpl};

let output = verdant::highlight(
    // the code to highlight
    r#"fn main() { println!("42"); }"#,
    // the input's language
    Lang::Rust,
    // use `verdant-parsers` language set
    &LanguageSetImpl::new(),
    // use the TerminalRenderer with no background color
    &mut TerminalRenderer::new(None),
    // use the gruvbox dark theme from `verdant-themes`
    verdant_themes::gruvbox::dark(),
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

println!("{output}");
Example: highlight the same input multiple times

This example shows how to render the same input with two different themes using two different renderers.

use verdant::{Processor, style::Color, renderer::*};
use verdant_parsers::{Lang, LanguageSetImpl};

// process the input once, but store the raw highlight information
let highlights = Processor::process_once(
    // the code to highlight
    r#"fn main() { println!("42"); }"#,
    // the input's language
    Lang::Rust,
    // use `verdant-parsers` language set
    &LanguageSetImpl::new(),
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

// render the highlights to the terminal using the
// gruvbox dark theme on a dark gray background
println!("{}", verdant::render(
    &highlights,
    &mut TerminalRenderer::new(Some(Color::new(40, 40, 40))),
    verdant_themes::gruvbox::dark(),
));

// render the same input to HTML using the onelight theme
let html = verdant::render(
    &highlights,
    &mut HtmlRenderer::new(),
    verdant_themes::one::light(),
);
// you could for example write that to a file called `index.html`:
// std::fs::write("index.html", html).unwrap();
Example: highlight multiple different inputs

This example shows how a [__INLINE_CODE_95__] can be reused if multiple different inputs should be highlighted.

use verdant::{Processor, style::Color, renderer::*};
use verdant_parsers::{Lang, LanguageSetImpl};

// create a language set and a `Processor`
let language_set = LanguageSetImpl::new();
let mut processor = Processor::new(&language_set);
// Note: `language_set` has to be stored in a variable, because the processor
// is bound to the lifetime of the reference passed to `new`

// process some input
let highlights_rust = processor.process(
    // the code to highlight
    r#"fn main() { println!("42"); }"#,
    // the input's language
    Lang::Rust,
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

// process some other input in another language
let highlights_js = processor.process(r"console.log('42')", Lang::Javascript)
    .unwrap_or_else(|err| panic!("highlighting failed: {err}"));

// render the rust code to the terminal using the
// gruvbox dark theme on a dark gray background
println!("{}", verdant::render(
    &highlights_rust,
    &mut TerminalRenderer::new(Some(Color::new(40, 40, 40))),
    verdant_themes::gruvbox::dark(),
));

// render the same rust code to HTML using the onelight theme
let html = verdant::render(
    &highlights_rust,
    &mut HtmlRenderer::new(),
    verdant_themes::one::light(),
);
// you could for example write that to a file called `index.html`:
// std::fs::write("index.html", html).unwrap();

// now render the javascript code to the terminal using the
// onedark theme and no background color
println!("{}", verdant::render(
    &highlights_js,
    &mut TerminalRenderer::new(None),
    verdant_themes::one::dark(),
));
Example: detect language from file type

This is an alteration of the first example showing how to detect the language to use based on a file type. See that first example for explanations of the rest of the code.

__INLINE_CODE_96__ uses __INLINE_CODE_97__ for file types which provides automatic detection.

use verdant::{renderer::TerminalRenderer, language_set::{LanguageSet, SupportedLanguage}};
use verdant_parsers::{Lang, LanguageSetImpl};

// detect the file type given a file's path and content.
// this requires a dependency on `palate`
let ft = palate::detect("main.rs", "");

let language_set = LanguageSetImpl::new();
let output = verdant::highlight(
    r#"fn main() { println!("42"); }"#,
    // the `SupportedLanguage` trait provides a `for_file_type` function
    // which returns an `Option<Lang>`
    // make sure to have the trait in scope
    Lang::for_file_type(ft, &()).unwrap(),
    &language_set,
    &mut TerminalRenderer::new(None),
    verdant_themes::gruvbox::dark(),
)
.unwrap_or_else(|err| panic!("highlighting failed: {err}"));

println!("{output}");
Example: custom theme

This is an alteration of the first example showing how to create a simple custom theme. See that first example for explanations of the rest of the code, and see the documentation of the [__INLINE_CODE_98__] macro for more information.

sign
"keyword": "$purple", "function": "$blue", // specify more styling options in curly braces // (note that currently this order is required by the macro) "string": { color: None, bg: None, underline: false, strikethrough: false, italic: true, bold: false, link: "green", }, }; let output = verdant::highlight( r#"fn main() { println!("42"); }"#, Lang::Rust, &LanguageSetImpl::new(), &mut TerminalRenderer::new(None), theme, ) .unwrap_or_else(|err| panic!("highlighting failed: {err}")); println!("{output}");

Versioning

All crates in this workspace whose names start with verdant share the same version. The typical semantic versioning rules are used across the public APIs of all of these, except for the ones listed as internal. The other crates in this workspace have their own separate versions.

Versions are specified as MAJOR.MINOR.PATCH. As long as the MAJOR version specifier is still at 0, changes to the MINOR version may also be breaking changes. The PATCH part is only incremented if the public API stays fully compatible, with one exception: Changes to the bundled parsers and queries in the parser collections do not count as breaking changes. This implies that if a parser stops being compatible with one of the collections, it is not considered a breaking change to remove that parser.

Inspiration

The entire idea of this project started out as a way to use tree-sitter code highlighting in a LaTeX project. While working with @MikMuellerDev on our paper on rush I created a CLI app called lirstings. The initial sketch simply called out to the tree-sitter-cli and converted the output HTML to LaTeX code. However, not long after that I already implemented some of the logic myself and made a first public commit. This version of lirstings (called ts2tex at the time) already laid out some groundwork like query pre-processing and theming that is still present in verdant today. Towards the end of our project we wanted to use the same highlighting on our rush playground, which would require lirstings to become more general and support WebAssembly. Work on that started in the generalize branch just enough to suffice for our needs at the time.

After the entire rush project was done and after taking a break for a while, I started verdant with the intent to be a library from the ground up, and a possible replacement for syntect. The main difference from lirstings at the start was the parser collection(s), providing a rigid set of parsers and queries for users. Over time verdant then grew to the big project it is today.

Keywords