Status: pre-1.0. APIs may still change before a stable 1.0 release.
@glyphcss/vue
Native Vue 3 components for glyphcss — an ASCII polygon mesh renderer that projects 3D scenes into a single <pre> element. Loads OBJ, glTF, GLB, and MagicaVoxel .vox files; renders the result as monospace text in the browser.
Install
npm install @glyphcss/vueRequires Vue 3 as a peer dependency.
Quickstart
<template>
<GlyphCamera :rot-x="0.4" :zoom="0.32">
<GlyphScene :cols="80" :rows="40">
<GlyphOrbitControls />
<GlyphMesh src="/cottage.glb" />
</GlyphScene>
</GlyphCamera>
</template>
<script setup lang="ts">
import {
GlyphCamera,
GlyphScene,
GlyphMesh,
GlyphOrbitControls,
} from "@glyphcss/vue";
</script>Component reference
<GlyphCamera> / <GlyphOrthographicCamera>
Orthographic camera. GlyphCamera is the ergonomic default alias. Wraps
<GlyphScene> — the camera is always the outermost element.
| Prop | Type | Default | Description |
|---|---|---|---|
rot-x |
number |
0 |
Tilt in radians |
rot-y |
number |
0 |
Azimuth in radians |
zoom |
number |
0.4 |
Mesh fraction of min(cols, rows) |
<GlyphPerspectiveCamera>
Perspective (foreshortened) camera. Required for <GlyphFirstPersonControls>.
| Prop | Type | Default | Description |
|---|---|---|---|
rot-x |
number |
0 |
Tilt in radians |
rot-y |
number |
0 |
Azimuth in radians |
distance |
number |
3 |
Perspective distance in world units |
zoom |
number |
0.4 |
Mesh fraction of min(cols, rows) |
<GlyphScene>
Root of every Vue glyphcss render tree. Owns the <pre> output element and rasterizes all meshes on camera or state change. Must be a child of a camera component.
| Prop | Type | Default | Description |
|---|---|---|---|
cols |
number |
80 |
Grid width in character cells |
rows |
number |
40 |
Grid height in character cells |
mode |
"wireframe" | "solid" | "voxel" |
"solid" |
Render mode |
<GlyphMesh>
Loads and displays a 3D mesh. Supports .obj, .glb, .gltf, .vox.
| Prop | Type | Description |
|---|---|---|
src |
string |
URL of the mesh file |
color |
string |
Override mesh color |
<GlyphOrbitControls> / <GlyphMapControls>
Mouse/touch/keyboard camera controls.
Composables
useGlyphCamera()— access the camera contextuseGlyphSceneContext()— access scene stateuseGlyphAnimation(clips, controller)— three.js-style animation mixer
License
MIT