Licence
MIT
Version
2.0.1
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1
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314
@bun-win32/gdi32
Zero-dependency, zero-overhead Win32 GDI32 bindings for Bun on Windows.
Overview
@bun-win32/gdi32 exposes the gdi32.dll exports using Bun's FFI. It provides a single class, GDI32, which lazily binds native symbols on first use. You can optionally preload a subset or all symbols up-front via Preload().
The bindings are strongly typed for a smooth DX in TypeScript.
Features
- Bun-first ergonomics on Windows 10/11.
- Direct FFI to
gdi32.dll(device contexts, bitmaps, palettes, metrics, and painting helpers). - In-source docs in
structs/GDI32.tswith links to Microsoft Docs. - Lazy binding on first call; optional eager preload (
GDI32.Preload()). - No wrapper overhead; calls map 1:1 to native APIs.
- Strongly-typed Win32 aliases (see
types/GDI32.ts).
Requirements
- Bun runtime
- Windows 10 or later
Installation
bun add @bun-win32/gdi32Quick Start
import GDI32 from '@bun-win32/gdi32';
// Preload a subset for hot paths (optional)
GDI32.Preload(['CreateCompatibleDC', 'DeleteDC']);
const hdc = GDI32.CreateCompatibleDC();
// ... do work with the device context ...
GDI32.DeleteDC(hdc);AI agents: see
AI.mdfor the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.
Examples
Run the included examples:
bun run example # Basic GDI32 usageNotes
- Either rely on lazy binding or call
GDI32.Preload(). - Windows only. Bun runtime required.
- SAL types & naming: nullability is in the type —
Optional<T>(formally optional, SAL_*opt_) andNullable<T>(plain[in]/[out]the docs say can be NULL), the null sentinel derived fromT(nullfor pointersLP*/P*,0nfor handles/by-value addresses); direction is in the parameter name —_out(_Out_),_in_out(_Inout_),_In_bare. SeeAI.mdand the repoAGENTS.md.